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Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Thursday, September 23, 2021

G'ldaling

black/white, car, black, volvo, 240, monokrom, In PxHere

G'ldalings were first created by me for the #2017BÅTSJ competition on the Norwegian rollespill.info Facebook group. I repost them here for the enjoyment of whom it may concern. There is also a rollespill.info website. Both FB group and website are (mainly) in Norwegian.

G'ldings are an ancient race. They arrived on Earth aeons ago, lay dormant beneath the clay of the Trøndelag region, watching and waiting for humanity, a breed always in turmoil and fueled by desire, to reveal a way to destroy their world letting the aliens harvest the energy of all living things as they expire.

To accomplish their mission they eventually took the form of automobile, especially ones of the Volvo 240 make and model. The combustion engines of these perversely majestic mastodont's were perfect to enhance humanity self-destructive purpose by pumping noxious gases into their own atmosphere. The effects of the poison rendering the world in chaos, an exhilarating prospect to the alien minds encased in the metallic husks.

Working their psionic powers through intense electronic music the G'ldalings also created human followers. The Knights of Volvo, shotgun toting and moonshine swilling men and women, patrolling the highways and byways of middle Norway fueled by psychotropic mushrooms and an incoherent but strict code of honor. These knights, unaware of the aliens true purpose, remain staunch protectors against the entropic forces of the bloodthirsty Norwegian troll population. Doing good in their mind, yet in reality serving the ultimate evil.

The G'dalings are, of course, unaffected by the doings of the human minions. The aliens are content in letting humanity, by virtue of it's thanatonic desire for mobility and superiority, destroy itself. Slowly but surely.

There are three ranks among G'ldalings denoted by accouterments added to their automobile body. Lieutenant rank (9HD) G'ldalings have plush dice dangling from their rear-view mirrors. Captains (10HD) sport a gearstick topped with a human skull as a symbol of ultimate mockery towards humanity.

G'ldalings; HD 8-10; AC 3 [16]; Att: Ramming attack (4d12); SV 4; Special: Magic resistance 70%, +1 or better weapons to hit, anyone inside a G'daling listnening to its base-pounding music must make a saving throw or fall under the effects of a Charm Person spell; Move 18; AL C; 

Sunday, March 1, 2015

Nymph for 5e

Anders Zorn (1885)
The nymph is a creature that appears every so often in D&D. The first time was in the Blackmoor supplement in 1975 and after that in the 1st edition AD&D Monster Manual. In later editions, the nymph seems to have lost popularity.

The nymph does not appear in the 5e Monster Manual and apparently didn't show up until Monster Manual III of the 4th edition (i have never played nor been a fan that edition).

So what is wrong with the Nymph?

Fighting beautiful forest women who really are somewhat nice, is not as motivating as taking out that beholder in those ruins over there. I get that. The Nymph is not really a «monster».

The fact that the fight might be a bit hard since you can go blind just looking at her and that you could even die if she happens to be naked is also a bit boring. A Nymph could end your character fast and probably without much fun.

Death by nudity is not just silly...

The death by nudity thing is troubling in terms of sexism as well. It reinforces the view that female sexuality is somehow dangerous, which again leads to the classic double standard about sex. The impossible demand that women should be both chaste and erotically available at the same time is a staple of how many cultures have controlled women.

It also robs the Nymph, as a character, of so much agency. If she is to avoid causing blindness (or death) to those around her, she has to stay hidden and out of the way. (I am aware that some editions have stated that a Nymph can suppress these abilities, which makes it better, but the point still stands)

But I like Nymphs

I like having strange, powerful and erotic forest women as monsters/NPC's in my campaigns. Nevertheless, i want them to be a less silly and more interesting as an ally or patron to the characters.

So what do i do? I make my own Nymph:

Nymph

Medium fey, chaotic good
Armor Class: 11
Hit Points: 154 (28d8+28)
Speed:
STR 10 (+0) DEX 12 (+1) CON 12 (+1) INT 16 (+3) WIS 20 (+5) CHA 28 (+9)
Skills: Deception +13, Insight +9, Nature +7, Perception +9, Stealth +5
Damage immuities: Acid, Poison
Damage resistances: Bludgeoning, Piercing, Slashing
Senses: darkvision 60ft., passive Perception 19
Languages: Elvish, Sylvan
Challenge: 11 (7,200)

Blinding beauty: The nymph's otherworldly beauty makes attacks against them hard. Creatures attacking a nymph must make a DC 21 Charisma saving throw or have disadvantage on their attacks.

Spellcasting: The nymph is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).

  • Cantrips (at will): Druidcraft, Guidance, Thorn Whip
  • 1st Level (4 slots): Entangle, Faerie Fire, Fog Cloud, Healing Word
  • 2nd Level (3 slots): Barkskin, Gust of Wind, Hold Person
  • 3rd Level (3 slots): Call Lightning, Conjure Animals, Wind Wall
  • 4th Level (1 slot): Confusion

Actions

Improvised Club. Melee Weapon Attack: +1 to Hit, reach 5ft., one creature. Hit: 2 (1d4) bludgeoning damage.

Change Shape. A Nymph can use her action to magically polymorph into a beast with a challenge rating no higher than its own, or back into its true form.

In the new form, the nymph retains its alignment, hit points, Hit Dice, proficiencies, lair actions, and Intelligence, Wisdom and Charisma scores as well as this action. Any other statistics and capabilities are replaced by those of the new form, except any class features or legendary actions of that form.

Fey charm. The nymph targets one humanoid or beast within 30 feet of her. If the target can see the nymph, it must succeed on a DC 21 Wisdom saving throw or be magically charmed. The charmed creature regards the nymph as a trusted friend to be heeded and protected. Although the target is not under control of the nymph, it takes nymph's actions or requests in the most favorable way it can.

Each time the nymph or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect itself on a success. Otherwise, the effects lasts 24 hours or until the nymph dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If the target's saving throw is successful, the target is immune to the nymphs Fey Charm for the next 24 hours.

The nymph can have no more than one humanoid, but any number of beasts, charmed at a time.
Soltice Night by Forest Girl at deviantart (CC BY-NC-ND 3.0)

Nymph lairs

Nymph lairs are beautiful natural places. Deep forest groves or spacious natural caves covered in rich moss. Water is always present in a nymph’s lair. A deep pool, a hole in a flowing river or a trickling silvery brook.

It is common to find animals inside or close to a nymph lair. Assume there is at least two beasts of challenge rating 1 or lower near a nymph lair at any time.

Other fey also usually flock to nymph lairs. Pixies, Blink dogs and Sprites are all common. Nymphs take Satyr lovers from time to time as well.

Lair actions:

On initiative count 20 (losing ties), the nymph takes a lair action to cause one of the following effects:
Black Puma by Lizars Mariomassone
  • Can cause any intruder into her lair to go blind. The creature is allowed a DC 17 Constitution saving throw to avoid this effect. This condition is removed normally.
  • Can cause any part of the ground, up to a 20-foot radius, in her lair to twist and sprout pikes and thorns. This area becomes difficult terrain and a creature moving into or within the area takes 2d4 piercing damage. The area is not camouflaged in any way.
  • Can conjure a vine that sprouts from the ground in an unoccupied space within the lair. This vine can lash out at a creature within 30 feet of it. The creature must make a DC 17 Dexterity saving throw or be pulled 20 feet towards the vine. The vine will restrain the creature until it succeeds on a DC 21 Strength (Athletics) check or is released by the nymph.
  • Can conjure one beast of challenge rating 1 or lower; or can conjure one fey of challenge rating ½ or lower.
Responses and constructive feedback are always welcome.
PS. after writing this i came across the suggestion in the Swords & Wizardry Monstrosities book that looking at a nymph could change someone into an animal. That is also very cool and i would probably add that power to my 5e nymph version.