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Showing posts with label Occularum. Show all posts
Showing posts with label Occularum. Show all posts

Saturday, January 31, 2015

Encounters at the Slaugthered Rose

I previously posted an inn called the Slaugthered Rose.

Fashion plate from Costume Parisien, 1823
I will be using that inn to lauch my players into my 5e version of the Isle of Dread module (released for D&D Next as part of the playtest).

Here are a couple of encounters that I'm planing to run for my players that i figured i might share with you:

Encounter one: A cryptic warning from a cloaked stranger

This encounter should run within minutes of the PC's entering the Slaugthered Rose.

A cloaked elf with shortish hair in a Small pony-tail approaches the PC's. «I need to warn you» he whispers to a random PC and then signals for all of them lean closer. «A foul wizard is in town. He is searching for you», he points a finger at a PC, «and you would do well to stay clear of him». After speaking his piece the elf moves off.

The PC's will probably try to question him further or even try to stop him. He will repeat the above information, but refuses to elaborate, tell them why he is warning them or give his name. A DC 10 Wisdom check reveals that he is clearly very determined to keep it this way.

The elf makes no aggressive moves, but reveals a shortsword beneath his cloak if he feel threatened. Should the PC's attack he will spend a round or two dodging their attacks, using a bonus action to disengage and appeal to the other patrons for help.

  • There is a 1-in-6 chance that 1d4+1 commoners will come to his aid. 
  • There is also a 1-in-6 chance that the barbarian Dhuin will become emotional and assist the elf with his best violence.
  • Finally there is 5-in-6 chance that mr. Blacksail will send for the guards.

D3+1 guards will arrive in 10 rounds after being summoned. When they do there is another 4-in-6 chance that 2d4+1 commoners will assist the guards in subduing the characters. Another 1d6+1 guards will arrive after five minutes.

As all of this goes on the elf will defend himself to the best of his ability: Elven rogue 3; Spd 35ft;  AC 15 (leather armor); hp 16, Melee attacks Shortsword +5 to hit; Hit: 4 (1d6+1) and Dagger +5 to hit; Hit: 3 (1d4+1). S 12 (+1), D 17 (+3), C 11, I 11, W 12 (+1), Ch 12 (+1). He is also quite Acrobatic (+7) and Athletic (+5) which he will use to keep is distance from the PC's.

Unless this encounter ends with the PC's in chains or somehow on the run the elf will leave and they will have to ponder his strange words to them.
Pirate Girl by flo-moshi at deviantart (CC BY-NC-ND 3.0)

Encounter two: The pirate lady

This is a role-playing encounter and, as such, it requires the DM to tweak it's details to the setting and the campaign. It's focus is to introduce an NPC that has an interest in the PC's, but given the mistaken identity plot she may also have mistaken the PC's for someone else.

An elegant lady dressed in breeches with white long socks, a silk blouse and sporting a red bandana approaches the PC's. She introduces herself as Sorine Pavel and asks what the characters are up to or simply if she could join them for a drink.

They may become suspicious of her, in which case she will back off, but she is also very charming and will quickly hint that she has something to offer the PC's.

If they accept her company Sorine will tell them about a sea journey she has just returned from.
The captain of the Lamprey wanted to stay well clear of the isles in the Dread Sea. Some of them may be haunted you know and their inhabitants are wild men... flesh eaters.
Still we came close to one after a hard night fighting to stay alive during a vicious storm. We could hear the sounds of drums... It gave me the creeps. Then later we heard a roar. A terrible roar.
There are stories of brave adventurers exploring some these isles. A few have even returned, some with gold and some with arcane secrets.
Sorine is clearly interested in any rumors about historical expedition to these islands, or even better to hear of current plans for an expedition.

Sorine is on a secret mission to find an expedition to join or possibly to initiate one herself. Her taskmaster is the court of the Empress of Bavmoria for whom Sorine is a spy.

The DM has to decide if Sorine is mistaken about the PC's indentity or if she's not. In my campaign she is not. (Stats wise (5e) she is a Rogue 3/Figther 1 human with a +6 bonus on Charisma (Deception & Persuasion) tests. If i might a nice way to do it i might publish her full stats later)

Sunday, January 4, 2015

The Slaugthered Rose

The Slaugthered Rose is a waterfront dive in the docklands of Occularum. The tavern is run by a named Mormo Blacksail, an old pirate with nerves of steel.

As the PC's enter the Slaugthered Rose there are 28 patrons in the place. There are four available table and one available room.

Map of the tavern The Slaugthered Rose
The Slaughtered Rose (made with Archivist Elements app)

At the tavern

The sailors come here to drink and play some Floating Sting and drink the innkeepers own brew known as the Angry Squall. (Which isn't very good, but cheap.) Mr.Blacksail also imports a rather good ale called the The Stag's Own Seed, which is good but also very expensive.

In addition to rowdy sailors a fair number of Occularum's thieves and rogues like to frequent the Slaugthered Rose. This is a place where it is advised to remain on guard and don't flash your gold, if you've got any...

The local storyteller and adventuress Jhes Silkbuckle (H brd 8) frequently entertains at the tavern with stories and ballads about the various deeds of Occularum rogues. To frequent patrons of the inn it is a known fact that Jhes also knows a number of ribald stories and tales. She usually waits until late at night before performing any of these.

Mr. Blacksail has some hired staff as well:

Esveele is a middle-aged widow with graying blond hair, that works the bar and is responsible for preparing the food. She is extremely interested in buckles and stitching and examines clothing closely.

Gorme is a vapid old dock-hand that helps out with maintenance, deliveries and keeps the cellars
stocked. He covers his face with a fitted metal plate to disguise horrible burn injures to his face.

Evemegan is a careless barmaid and a sex worker. She is a brunette, dresses in men's clothing and sports a fake moustache.

Tesse is a black haired barmaid and a sex worker. She is courageous and an eternal optimist.

Alwan is a server and a sex worker. He is a bit paranoid and has several gold teeth.

Patrons and rumors

Dhuin, an emotional barbarian of the northern steppes
Use Berserker stats (5e DMG: p344) but swap armor to scale mail and weapons to a pair of scimitars.

Oludael the Jinxed, a taciturn criminal known to be unsuccessful

Dayoet the Painted, an argumentative falconer covered in tattoos from head to toe.

Kendsa Silverhill, a banker with delusions of being a spy

Cleg, a criminal with a respectful demeanor

d10 rumor table

  1. A secretive woman trying to hire a group of mercenaries
  2. A merchant organizing a manhunt to find an extremely dangerous killer outside of town. They say he kills for sport and is quite powerful.
  3. A book found by a nobleman leads to a grove in the east where a rare herb grows.
  4. A harlot has been arresting for assaulting a noble 
  5. A possible spy is working within the town guard
  6. A war has broken out between the giants, trolls, ogres and cyclops in the region
  7. There is a plot to murder the local undertaker in four days
  8. There is a brawl over at the Blind Crow Inn
  9. An undead creature lurks in the crypts beneath the city
  10. A group of assassin are out to murder a foreign noblewoman in the city