It was a good question. It became even better when I found myself unable to answer it. Then I figured I had to answer that question at least.
So, here goes: Why am I unable to name my favorite (tabletop) Rpg?
Qualities of games
Design choice: Dice or cards? How important is it to how we experience games? |
When I mention all these things, one thing strikes me. The experience of a role-playing game, at least to my mind, is not easily reduced to any one quality, or even a simple set of qualities. The experience of a game is subjective, not objective, and the amount of variables is close to incalculable.
I realize this is not rocket science. These are known thoughts.
The personal factor
A personal (for me) account of a tangential factor in the experience of games comes from being a gamer with social anxiety issues. My anxieties when playing with people I am not very comfortable with is almost certain to interfere with my experience of the game. So given the right context my anxiety issues are going to be a large factor in how I experience a game.This is not rocket science either.
The community and the praxis of role-playing
The praxis of role-playing games (photo By Diacritica CC BY-SA 3.0 via Wikimedia Commons) |
Geeks like to argue I guess, but I wish there could be more humility about the fact that generating a positive and meaningful game experience happens at the table. Game design and content can probably help, but it is the praxis of role-playing at the table that will determine the experience.
(I’m not going to touch on how this also relates to the ever-present debate about inclusivity in the gaming hobby, but I guess anyone reading this will be able to discern my opinion)
The award does not go to...
So, why can’t (won’t) I name my favorite Rpg?Well, that award doesn’t go to any game, to any game designer or author. My favorite role-playing game is the game I play with my friends.